HOW DO YOU USE THE FURNACE?!
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Hey, it's me again!
Awesome to hear that you're starting the remake, I recently started playing Adrift again and would love some more content to abuse and exploit ;) but out of all seriousness, thank you for starting on the remake <3
ohh and I found another bug, when ladders are placed on both grey sides of a conveyor belt and walk backwards ontop of the conveyor belt, you can clip through
I'm waiting patiently for you to finish the remake :3
I cannot wait for the new version! I have actually been waiting and anticipating. cannot wait!
Thank you all for your support! It's people like you who give me motivation to make games :D
Yeah, I work on some games too. I know how important it is. I also have some ideas for a difficulty curve but you probably have it being well worked on.
I would love to hear your ideas! I need all the input I can get.
Oh, definitely! If there is any kind of place i could suggest it i will, but for now i'd just like to say that you should need a special platform to build on the underside of an island, copper should be found at the bottom of the island, iron should REQUIRE a stone pick and you should need to sacrifice a lot for a lightning stone and, finally, silicone should be rarer than it is, and sand should be able to be picked up from somewhere.
I'm honestly filled with the need of telling you all my idea's and changes man
It angers me >:((
how open inventory... tried all keys
I have a question how do you eat apples or how do you use stuff? is it e or f i dont know?
This game is great, it executes building from the ground up really well. but after 3 hours you kinda already crafted everything, tried everything, went everywhere.. and that is a problem
There are also a few bugs littered around the place, like
Being able to "fly" up by standing on a box with a full inventory and picking up the box
Bricks not being an entity when they leave a furnace ?
The auto-collector getting stuck in the ground when trying to mine tree's or rocks on the edge of the island
The house on the second island in the overworld being extremely messy and just bugged 50% of the saves you make
Being able to access your inventory when in the menu
The achievements not appearing correctly
You are influenced by the gravity of a small island even when standing next to it on a platform
Boosting into the sky when aiming yourself up on a tree correctly, ( velocity building up? )
When you go too far out or stand on a moving island for too long, the game freezes and you have to re-open it
You can sometimes bug through walls when they are next to eachother, this sometimes leads to death
Floating apples ???
And now for a few fixes..
I was able to get the best pickaxe in the game in 4 minutes, due to the crystals basically spawning next to you
The auto-miner should most likely get an Auto-sorter of some kind, or like a docking station for it to dispose it's contents
The grass clogging up on your island is also a pretty big issue, as you (as far as I'm aware) can't incinerate it nor throw it away
Sometimes I was not sure when a furnace was fueled, there should be an indicator for that
There should be way more end-game, and most likely a goal.
The second dimension has almost no use for most people, apart from littering place, maybe add something neat there
More automation would be cool, as of right now the best automation you can get are autosmelters, box collectors and the stupid auto-miner
Overall this game gets a fat 7/10, but there are always things to fix
I'm also really hoping that the difficulty curve is made harder.
Thanks for the feedback! It's greately appreciated. Development is currently paused for this game as I am working on Redmatch. I'm not sure if I'll end up updating this game, since it's been 6 months or so now since I started it, and I have learned a lot since then (Including multiplayer networking). I'm planning on releasing a second version of the game rebuilt from the ground up with better systems which make development easier. Because I started it so long ago, most of the code is a complete mess prone to many bugs and ultimately unusable to create anything new. In the next version of Adrift, I hope to map out a plot and purpose before starting development, as well as building all the systems early on based on a chosen end goal of what the game should be. My idea of Adrift changed many times during development, and it truly was an amazing and engaging learning experience. Thank you so much for the long list of bugs! Some of them I've known for a while, some I have tried to fix but failed, and some I had no idea about. I hope you enjoyed the experience so far. The remake of Adrift will hopefully come out sometime in 2019-2020.
Also... just looking at this now:
"When you go too far out or stand on a moving island for too long, the game freezes and you have to re-open it"
I think the problem is that the player is being destroyed when the island moves too far out (After a certain distance, the island will destroy itself and anything on it to prevent the objects from going into the dark realm) and destroys the player also. Thanks for the feedback! I will make sure to fix this in the remake.
Found some save issues. 1) the noise of the conveyor belts is stacked and obnoxious until they are reset. May just be my headphones. 2) Incinerators & doors get flipped sideways...
I saw a youtube video on this, and i believe i saw it on the Blackthornprod discord server. looking forward to playing it!
Edit: I have now played it, It's a quaint game, and it's a really nice experience. I do enjoy the crates and multiple island. I have some suggestions, however: A harder difficulty curve i.e you should not be able to immediately get to the top tier pickaxe. However, i am very excited for the future of this game nonetheless.
One more thing, and i swear i'll be done. For the collisions, try making the player a fairly detailed system but have the items have just a square of something like that for the collider.
Since I don't have access to a Mac or Linux computer, I'm unable to solve operating system related bugs, or assist with download isntructions. Sorry :(
Can you open "boxes"? I would think they would be a storage kind of thing but I can't figure out how to open them if they are. Or are they just a kind of block for building with? It would be really nice to have a way to store items instead of just throwing them all over the ground or in a pit made out of walls and a door. Also a suggestion: add a way to vertically transport items and maybe a hopper.
Thanks for the feedback! Boxes are only a structure (for building). I've been planning on adding a storage solution for a while now, and have just never gotten around to it :/
You can transfer items vertically using a conveyer belt angled upwards for going up and a tube of ice (or walls, but they have more friction and stuff can get stuck) for items going down.
This game is absolutely epic! I absolutely love the low-poly graphics style! Keep up the good work! I'd really like to see this game on Steam! I'd change the model of the pickaxe though, It's so t h i c c it looks kind uncomfortable XD
Oh man, I haven't played that much yet but this game looks SUPER promising. Just needs a little more content. I hope you bring multiplayer and bring this to Steam someday! I'd totally buy it.
I would love to add multiplayer to this and have already attempted to. The problem is I am extremely inexperienced with multiplayer (and since I started building this game a year ago and just recently came back to it, the code is very messy). I might rebuild Adrift from the ground up with multiplayer as the core feature eventually!
How do you use the furnace ? PLZ RESPOND SOMEONE PLZ!!!
The front of the furnace has a small emblem. This is the entrance, where fuel and items to be smelted will go in. First throw wood into the front of the furnace as fuel, and then put in the ores you would like to smelt. Ores take 10 seconds to smelt, and will come out the other end. You can also smelt mud to make bricks (which are kind of useless).
Wow, great idea for the main mechanic :D
This game looks really cool!
Just finished playing your game, it looks really promising! I like the concept of two worlds and flying islands. I managed to do all in it except for couple of achivements that I think is not possible to get yet :)
There is a lot of bugs as usual for prototypes. But I'll be following to see updates, keep up the good work!Also that thing looks cool
Thanks a ton for playing my game! I will try to update it as regularly as possible, which is usually on the weekends because of school. Thanks for the feedback!
Also: all achievements should be possible :P Noone has found the flower yet tho!