After a long day collecting herbs for your next potion experiment, you return home to find all your things unmistakenly mis-scaled.

You notice your re-sizing potions have been knocked over, your furnishings unquestionably entangled, and your mischievous cat looking conspicuously adorable.

Can you use your re-sizing magic to restore the state of your house to its former, correctly-propurrtioned glory?

How to Play

  • Left Click and drag to resize
  • Right Click or Scroll wheel to zoom
  • Space to highlight all correctly-scaled objects

Game Jam

This game was made in 4 days for the GMTK Game Jam 2024. The theme was "Built to Scale".

Team

Development

  • Game Engine: Unity 6000.0.14f1
  • 2D Art Software: Krita, Photoshop
  • Audio Software: Audacity, FL Studio

Download

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Click download now to get access to the following files:

2024-08-20_WebGL_1.0.zip 36 MB
2024-08-20_WebGL_1.2.zip (Jam version) 38 MB

Comments

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(+1)

Very clever concept! I really liked the puzzle concept of needing to resize the objects so others would fit, the thing hindering me from that was not knowing the proper proportions.

Although figuring the proportions out was part of the puzzle I found myself clicking over and over and over until I got it. If the game focused more on the 'fitting' aspect then some sort of indication for the proper size would probably make the game more fun!

Outside of that I had an absolute blast playing this game and played it to the end! I see amazing potential for this concept, excited for the future! Thank you all for making this game :) 

Thank you for the nice and helpful comment. Agreeing on your points! The fitting puzzle is nicer than finding out the scale to such precision. We could definitely rebalance it for that!

(+3)

Wonderful! I really liked figuring out which things are wrong! And the little hints that you get also make it a little bit more fair. Without them, I probably wouldn't have figured out the last missing piece ;)

Just sometimes, some pieces can be so small that you can't really see or click them. This isn't a problem if you can just make the whole Object bigger without anything being in the way. But e.g. with the bookshelf, I had to reshrink everything around it so I could properly resize all the books and scolls.

Overall, the art, sound design and music are beautifully put together and I really liked finding all the missized objects! It took me a while to find everything but it was worth it :D

(+1)

Thanksch Goodie, your input definitely helped and helps us a lot! Let's hope we get the time to revisit this to fix the pain points. There seems to be some clear points of frustration that happen to be quite easy to do fixes for.

(+1)

feels rather tedious, and there is no hint apart from surrounding objects for how large something should be. Figuring out how to resize the broom so that the door wasn't in the way gave me a sense of satisfaction despite figuring it out instantly.

Thanks for the honesty. Totally getting your points. I think most people rather enjoy "entangled" objects puzzles over the precise rescaling without reference for the correct size.