v1.2.0
Redmatch 2 » Devlog
I finally learned how semantic versioning works... the first digit is the "major" which is for complete game-changing releases (think alpha > beta > release). The second digit is the "minor" which is for non-undermining updates, like content releases. The third digit is the "patch" which is for patches and small bugfixes to content updates, without adding new content.
Hopefully I can name my updates better from now on. In any case, here are the additions!
- Proper controller support for xbox controllers (no menu support, just gameplay)
- Fixed a bit of lag in Ruins
- Fixed some text wrapping issues
- Added UI tooltips
- Ammo Multiplier and Starting Ammo Multiplier now change their respective amounts separately instead of intertwining in a weird way
- Fixed blank name issue (sort of, your name will be lowercase for the time being)
- Bullet holes should no longer attach to players and float a few meters away
- Fixed issues with pit including night not working, drops not falling, and not being able to leave
- Increased footstep volume
- You can now copy player IDs by clicking on them in the lobby... which is only really useful for me, but
- Added private rooms for DLC owners or if you are level 100 or higher
Redmatch 2
A free online multiplayer FPS where you upgrade your stats with kills!
Status | Released |
Author | RugbugRedfern |
Genre | Shooter, Action |
Tags | 3D, Fast-Paced, First-Person, FPS, Low-poly, Multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
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