v1.1.2
Redmatch 2 » Devlog
- Added cloud-based user accounts (no more losing data!)
- Added a post processing toggle
- Added a starting ammo room setting
- Added an elimination mode and battle royale
- Added security cameras
- Added spectator mode and first person spectating
- Added a new map, Assembly (which is currently still in development, as the cubes still have very buggy physics)
- All players can now push barrels and stickygogo's around, not just the host
- Bullet holes will no longer float
- Changing any bool setting will no longer affect the crosshair visibility
- Chat getting out of order should now be fixed
- Cleaned up the room settings menu with conditional settings
- Destroyed walls/floors should NOW properly sync for new players
- Fixed chat bug where sometimes after sending a message it would not appear
- Fixed the drone death effect not dissolving in the main menu
- Fixed the issue where in a draw if you were one of the top 2 players you would still win while it appeared as a draw to everyone else
- Footsteps will no longer play unless you are holding down one of the movement keys
- I think that barrels were exploding every single frame that they existed without the visuals, so that should fix some lag...
- If you accuse someone of hacks, you'll get a message explaining the room modifiers and upgrades.
- If you create and leave a room quickly, an empty room will no longer appear on the room list
- Improved player collisions which should help phasing through walls
- Increased shotgun spread
- Increased the radius of the barrel explosion visuals so that it matched the actual explosion (thanks CodeDecode!)
- Level up animation improvements
- Made the room settings button a little more clear
- Maximum match time has been reduced to 6 minutes to stop prolonged and boring matches.
- No more impersonators (hopefully) - my name is now censored
- Reduced stickygogo volume
- Removed achievements. They will be reworked in a future update.
- Respawn time reduced from 5 seconds to 2
- room names are now censored
- Settings will now be properly loaded when joining a game
- Simplified how to play menu. This will also be reworked in a future update.
- Slowed the slow motion at the end of a match
- The drawing panel on Playground should now sync for new players
- The resolution dropdown will no longer appear on WebGL builds because it's useless there
- The sniper is no longer 100% accurate at all times. It will now only be 100% accurate when scoped.
- UI audio is now affected by the master volume slider
- Weapon mods are now synced
- You can now see the changed room settings in-game in the escape menu
- You will no longer be notified of new versions if you are using a version higher than the one on the servers (only is an issue for the first 5 minutes or so after an update)
Redmatch 2
A free online multiplayer FPS where you upgrade your stats with kills!
Status | Released |
Author | RugbugRedfern |
Genre | Shooter, Action |
Tags | 3D, Fast-Paced, First-Person, FPS, Low-poly, Multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
Comments
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ah yes! finally, the battle royale is out! good job man!
Thanks :)
This is amazing! i love how this game is progressing
Thanks! Glad to have you guys along for the ride.