v1.1.2


  • Added cloud-based user accounts (no more losing data!)
  • Added a post processing toggle
  • Added a starting ammo room setting
  • Added an elimination mode and battle royale
  • Added security cameras
  • Added spectator mode and first person spectating
  • Added a new map, Assembly (which is currently still in development, as the cubes still have very buggy physics)
  • All players can now push barrels and stickygogo's around, not just the host
  • Bullet holes will no longer float
  • Changing any bool setting will no longer affect the crosshair visibility
  • Chat getting out of order should now be fixed
  • Cleaned up the room settings menu with conditional settings
  • Destroyed walls/floors should NOW properly sync for new players
  • Fixed chat bug where sometimes after sending a message it would not appear
  • Fixed the drone death effect not dissolving in the main menu
  • Fixed the issue where in a draw if you were one of the top 2 players you would still win while it appeared as a draw to everyone else
  • Footsteps will no longer play unless you are holding down one of the movement keys
  • I think that barrels were exploding every single frame that they existed without the visuals, so that should fix some lag...
  • If you accuse someone of hacks, you'll get a message explaining the room modifiers and upgrades.
  • If you create and leave a room quickly, an empty room will no longer appear on the room list
  • Improved player collisions which should help phasing through walls
  • Increased shotgun spread
  • Increased the radius of the barrel explosion visuals so that it matched the actual explosion (thanks CodeDecode!)
  • Level up animation improvements
  • Made the room settings button a little more clear
  • Maximum match time has been reduced to 6 minutes to stop prolonged and boring matches.
  • No more impersonators (hopefully) - my name is now censored
  • Reduced stickygogo volume
  • Removed achievements. They will be reworked in a future update.
  • Respawn time reduced from 5 seconds to 2
  • room names are now censored
  • Settings will now be properly loaded when joining a game
  • Simplified how to play menu. This will also be reworked in a future update.
  • Slowed the slow motion at the end of a match
  • The drawing panel on Playground should now sync for new players
  • The resolution dropdown will no longer appear on WebGL builds because it's useless there
  • The sniper is no longer 100% accurate at all times. It will now only be 100% accurate when scoped.
  • UI audio is now affected by the master volume slider
  • Weapon mods are now synced
  • You can now see the changed room settings in-game in the escape menu
  • You will no longer be notified of new versions if you are using a version higher than the one on the servers (only is an issue for the first 5 minutes or so after an update)

Comments

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(+1)

ah yes! finally, the battle royale is out! good job man!

Thanks :)

(+1)

This is amazing! i love how this game is progressing

Thanks! Glad to have you guys along for the ride.